EA recently canceled an open-world Star Wars game that was being developed at its Vancouver studio, and commentators are pissed. Rogue One screenwriter Gary Whitta, who has also worked on the creative side of games development, blasted EA on Kinda Funny Games Daily. YouTube games pundit and former Destructoid editor Jim Sterling said EA should lose the Star Wars license. Kotaku wrote an explainer about EA’s troubles finishing Star Wars games. The game was even an overhauled version of a different in-progress Star Wars title, known as Ragtag, that EA previously canceled in 2017. While EA tends to earn scorn honestly, the publisher is getting a bum rap for failing to produce Star Wars games in this particular situation. The truth is that if a publisher has a talented, promising team of developers, it’s almost always better off creating an original game. Studios that are known and loved don’t make Star Wars game for one simple reason: Doing so doesn’t make any financial sense. And if a single-player game doesn’t look amazing once it’s well into development? Pulling the plug may be the best option. The problem with licensed games EA signed a 10-year deal with Disney in 2013, sewing… Read full this story
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