Tim Rogers is a game developer and writer. His next game is Videoball for PS4, Xbox One, and Steam. Do the Souls games have a Secret Design Formula? Well, yes. As far as I can tell, here it is:1. Have good tasteNow that I’ve used up my “say something snippy” quota for the week, I want to be serious about Bloodborne and the Souls games: I like them a lot.I like them because they have great action design, they have great level design, and they have great experience design. I’ll talk about those three things in that order. If you are one of those people whose first instinct is to ask for a “short version” in the comments, here it is: Souls games are great because of action warm-ups. Put action warm-ups on everything. If you don’t know or can’t deduce what I mean when I say action warm-up, I’m sorry: you’re going to have to read the long version.Controlling a humanoid character in a game has always been, for me, a mildly body-horrible experience. Some games try to make the experience more comfortable — Super Mario Galaxy calmed the length of Mario’s trademark slide to a stop, probably to make the… Read full this story
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