We sent Brendan to Creative Assembly to meet the star xenomorph of their new first-person survival horror, Alien: Isolation. While he was able to file yesterday’s extensive hands-on report from the field, he has not been seen since. But a crack team of RPS androids infiltrated the facility and recovered a sticky voice recorder with his name on it, containing an interview with Al Hope, Creative Lead on the project and Jon McKellan, Lead UI Art & Design. Here is a transcript of that interview, in which they discuss why this is true to Alien, who else players may encounter, how they think they can keep a single foe scary throughout, hiding in lockers for ten minutes and how and why Ripley’s daughter is the protagonist. RPS: Hi guys. That Alien: Isolation is being billed as a survival horror game is going to be important for fans, considering the latest game Colonial Marines, which went in the complete opposite direction. Is that something you have to think about? Hope: Absolutely, I mean I’ve been thinking about this game for a very long time, having read the Alan Dean Foster novelisation as a kid before I even saw the film and… Read full this story
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Alien: Isolation Devs Talk Xenos, Horror & the Ripley Dynasty have 299 words, post on www.rockpapershotgun.com at January 8, 2014. This is cached page on Goose Art. If you want remove this page, please contact us.